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Project of Medical School Šibenik:   "Mobile Phone – Good Servant, Bad Master"  Project of Medical School Šibenik: "Mobile Phone – Good Servant, Bad Master" Minimize

Mobile Phone – Good Servant, Bad Master
Projekt of Medical School, Šibenik

    Participating Schools:  1. Medical School, Šibenik
2. School for nurses Mlinarska, zagreb
3. School for nurses Vrapče, Zagreb
Date:  June 15th 2019
Project Leaders (e-mail):  1. Krešimir Škugor (kreso.skugor@gmail.com), Medical School, Šibenik
2. Sandra Samošćanec
(ssamoscanec@gmail.com), School for nurses Mlinarska, Zagreb
3. Mirjana Kozina
(mirjana.kozina@skole.hr), School for nurses Vrapče, Zagreb
Coordinators name and surname (e-mail):  1. Snežana Žaja (crnica24@gmail.com), Medical School, Šibenik
2. Natalija Šnidarić
(natalija.snidaric@skole.hr), School for nurses Mlinarska, Zagreb
3. Zlatica Šimunović
(zlatica.simunovic@gmail.com), School for nurses Vrapče, Zagreb
Leader School:  Medical School, Šibenik
1. Anamarija Jakelić, Medical School, Šibenik
2. Stipe Vujić
, Medical School, Šibenik
3. Saša Vučković
, Medical School, Šibenik
4. Luka Mlinarević
, Medical School, Šibenik
5. Lucija Iličić
, School for nurses Mlinarska, Zagreb
6. Sanja Jelić
, School for nurses Mlinarska, Zagreb
7. Nikolina Dejković
, School for nurses Mlinarska, Zagreb
8. Anamarija Žitković
, School for nurses Vrapče, Zagreb
9. Josipa Lukić
, School for nurses Vrapče, Zagreb
Target Group: 
Students of health education schools.
Project Objectives: 
To explore the impact of mobile devices on everyday life, explore how much time we spend on useless mobile apps, explore mobile applications that are useful for everyday life, explore health-related mobile applications that can be used in everyday life, alert attendees to the Impact and stereotypes of mobile applications use in everyday life, present the findings of research on E-medica gathering, develop communicational and social skills of students, learn about teamwork and encourage co-operation between students of participating schools.

1. Investigating the positive and negative impacts of mobile applications on everyday life
2. Creating questionnaires and conducting surveys and processing the collected data
3. Preparation of a stage performance that presents the behaviors of mobile phone users in society
4. Creating a presentation that showcases project methods and research
5. Video conferencing and student exchange
6. Presentation of the completed project at the E-Medica gathering.

Collaborators:  Medical high school students, other high school, other high school students
Place of implementation:  Classroom, School and Science Libraries, 13th Review "Days of E-medica 2020"
Duration (phases):  September 2019 - February 2020.
Phase 1 - September 2019 - Getting acquainted with assignments and assignment of tasks between schools participating in the project, first video conference, first exchange of students.
Phase 2 - September - October 2019 - Creating questionnaires and conducting surveys in schools, second video conference.
Phase 3 - October - November 2019. Survey data processing, second exchange of students, carrying out the "A Day without a Mobile Phone" project in the participating schools.
Phase 4 - December 2019 - Planning and creating presentations, third exchange of students for the purpose of practicing the planned stage performance.
Stage 5 - Grant - April 2020 - Completion of presentation work, project submission, project presentation on
13th Review "Days of E-medica 2020".
Expected Results:  Succesfull work on project, the project presentation on 13th Review "Days of E-medica 2020"
Risk Factors:

Lack of financial resources

Synopsis of project   "Mobile Phone – Good Servant, Bad Master"  Synopsis of project "Mobile Phone – Good Servant, Bad Master" Minimize

Former knowledge
   In the last year's "One-Day Mobile Phone" project, we investigated how much time we spend on mobile devices and how they have become an integral part of our everyday life. Students are less social, spend less time outdoors, and show signs of dependency on mobile devices. Using mobile devices poses a threat to health, reduces concentration, causes insomnia, and leaves the consequences on the working ability of younger generations. Still, not every use of mobile devices is useless. Most of the time we spend on mobile devices is spent using virtually useless apps, which is why the cell phone is a bad master and we are „slaves“ of the device, but there are also useful and fun ways to use cell phones. That's why the cell phone can be a good and useful servant.

Objectives and results of the project
   With this project, we will try to convince participants about the bad ways to use mobile devices, to investigate the adverse effects, but also to the way the mobile phone has raised the quality of life. The project consists a research part, conducting experiments and educating peers. By surveying our school students, we will come up with data that will show us how much time we spend useless on mobile devices and how much we're getting into some bad habits. Our goal is to point out the time that could be spent on other more useful and healthy activities without using a mobile device. We will link teamwork to better explore the issue and draw conclusions. Through a short sketch, we will show situations in which each user of a mobile device is found.

Concept and methods of work
   Associate schools will meet in early September to identify and share tasks among the participants. It will also determine the content of the survey to be conducted among the peers. The survey should show how much we depend on some applications that dictate our rhythm of life, and how much our cell phone has served in certain life situations and made life easier for us. In the next phase, students will explore which useful applications can be used on a daily basis to enhance the quality of health, learning and overall life. Particularly, we will pay attention to health-friendly applications that are available to all users.
   Through October and November we will try to exchange students to arrange a short stage performance. We will try to present all the familiar everyday situations we encountered in brief sketches: Example 1 - Three people sit at a cafe table, each on their cell phone and not talk; Example 2 - The student approaches another student and asks him to take a picture of his notebook with his cell phone because he don't have part of the text which will be part of the exam. The performance would be on the E-medica gathering. Through this period, they would try and spend one day without cell phones in schools because the response to the action was weak in the previous attempt.
   In the final part of the project, by February 2020, we will try to complete another student exchange to complete the presentation, train the stage performance and finish the project. As the project has extensive theme, it is possible to continue working on the project and next season under a similar name as a continuation of the project.

Students Exchange in project  "Mobile Phone – Good Servant, Bad Master"  Students Exchange in project "Mobile Phone – Good Servant, Bad Master" Minimize
Students Exchange

 Thanks for the support project E-medica: Minimize

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